matyr_key
set keyboard
local keyboard = exports["matyr_key"]:key({
header = "Add Items",
rows = {
{
id = 0,
txt = "Spawn Name"
},
{
id = 1,
txt = "Amount"
}
}
})
if keyboard ~= nil then
if keyboard[1].input == nil or keyboard[2].input == nil then return end
TriggerEvent('additem', keyboard[1].input, keyboard[2].input)
end